I’ll be updating this soon, as I start clearing or people start feeding me information. Originally created by m1s3ri and found here. Utilize Rampart and Shadowwall for the Wyrmtails prior to reduce healing before the busters themselves. The Blackest Night will keep you and your allies alive. Who, then, defends the feeble from the transgressions of those meant to guide … 4.4 BiS added. The achievement is obtained after completing 300 Dungeons (Lvl. Past Trials and Raids (non-content-relevant) will be found in the historical section at the end of this guide. Use Sprint instead. I'm going to be a straight-shooter here, even as a career Dark Knight- jobs like WAR, NIN or MNK will highly out-damage DRK, due to the lack of Critical Hit stats in DRK's arsenal. The difference between Paladin's Job Abilities and Dark Knight is that Dark Knight'… Example 2 – You are on add pickup for the fight. Figure out when and where you’d need to use it, and use it effectively. You ended the phase on a Hard Slash, losing your combo and only netting an extra 150 potency. I hope it helps! Some general rules of thumb –. Maybe. But hey that’s also 170,000+HP your healers didn’t have to heal so that’s something! A keynote to remember, is that Dark Arts is the same potency modifier (non-grit) for your main 3 spammed abilities (SS, SE, and BS). The long-awaited patch 5.4 was released earlier this month for Final Fantasy XIV. In battle, Dark Knights use magicks to infuse their blades with the powers of darkness to strike down their enemies and defend their allies. What you should be looking at moreso, is do I gain additional ticks. Extended practice with your team will allow you to further understand when manadumping on Dark Arts will be best for you. This fight requires a lot of teamwork and strategy to do effectively. Normally, when the add spawns you just hit Syphon Strike in your combo rotation, leaving you to hit the add with Souleater, granting no additional aggro Conversely, you would use Hard Slash twice, costing you potency and uptime. Video to openers can be found here. But is this required? So your mana choices are between 2 Dark Arts (154 potency x2 = 308), or DADP (240 x 2 = 480). Basic Math on skill priorities, written out by Damelia Lhea, former Tank Mentor of The Balance –. GCD – Global Cooldown: Weapon Skills, Spells, HS, SpS, PS – Hard Slash, Spinning Slash, Power Slash – Threat combo, HS, SS, SE – Hard Slash, Syphon Strike, Souleater – Damage combo. Equip and gear SKS at your discretion. This list will simply pump your numbers to a somewhat respectable level. The Blackest Night will still bring up a damage-reducing barrier, but now once it is depleted, it will trigger Dark Arts instead of increasing your Blood Gauge. The Paladin loses too much in comparison to you when initiating the fight. Your group’s tools will get you far, but they won’t carry you through the entire battle. Emiin Vanih [Lamia] here. How has Shadowbringers Changed the Dark Knight’s Role in FF14? Try a Dark Knight. This should land 4 GCDs at a minimum. Major cooldown usage is dependant on yourself, your co-tank, and your group. Using Power Slash is, but DA is a simple potency boost as it is for other abilities now. 3+ targets, DADP if GCDs that would otherwise be spent on Abyssal, are replaced by Syphon Strike. Dark Knight Leveling Guide Navigation: Page 1: Basics, Unlocking, and Setting Up Page 2: Leveling DRK 30 to 50 (Basic info for now) Just as the tonality of the expansion might suggest, many of the adjustments made were focused on the Dark Knight job. Plan your TBNs accordingly. In battle, Dark Knights use magicks to infuse their blades with the powers of darkness to strike down their enemies and defend their allies. While it has less simulated DPS, it provides much more leeway for GCD clipping and weaving. This opener is designed with a Meta comp in mind, and utilizes the most out of buffs such as Trick Attack, Chain Stratagem, etc. To fully understand the math behind Bloodspiller and TBN, you must understand what GCD the added Bloodspiller will be replacing. Attempt it a few times with your group to see what works to maintain uptime. Using both the Statistic Intervals Sheet created by Nemekh, and the Gear Stats Calculator by Mike Matrix, we’ve compiled gearsets that will maximize DPS in the current setting. If not, DM/Shadow Wall is your friend. However, the overall cost sacrifices much of our personal DPS, and does not noticeably increase healer DPS in exchange. That all depends. How badly will we clip our GCD with double-weaving OGCDs? (2m) “Second” opener – Trick, Hypercharge, Embolden, and Stratagem will be active for this window. DADP is a raw 172 potency increase for the same mana cost. Learn how the system has been reworked with Shadowbringers and how you can be a master of the Dark Knight job, by following this guide. Believes that Witcher 3 is the only RPG that comes close to Fable 2, the best RPG ever made! Dark Knight is the self-mitigation behemoth, providing near immeasurable mitigation potential. Especially so when faced with magic damage, which is a majority of the damage you face. Plus, there are … With the help of The Balance Discord server, We have a compendium on the information that is regularly disseminated therein, and … FFXIV FF14 Dark Knight Guide … Abyssal Drain by itself will typically grant more damage than finishing your Souleater combo. TBNs used to grant a second DA Bloodspiller for Trick Attacks (+40 pot) will either bring the SS replaced down to (-20), or bring the SE replaced to (0) (assuming these Weaponskills are not used within the trick window, as they were “replaced” later in the fight). I personally will be melding DH. This job starts at level 30. A lot of gear has STR … (60s) Trick Attack window – Flat 10% increase 10s, every minute. As you can tell, not everything will line up perfectly, but there are some windows you can focus on for pooling mana and blood effectively to increase damage output. Most discussions revolve around a simple statement – Tenacity is iffy on gear, but awful melded. Use Flood of Darkness and Edge of Darkness together, for 30 seconds each, and then enjoy a full bar of the Darkside buff. If you feel that this is too much threat, some abilities can be moved. – The math is flubbed in certain instances in order to simplify the math therein. As already mentioned in our previous class tier lists, all of the classes in Final Fantasy XIV are balanced to the point that they... All of the classes in Final Fantasy XIV are so incredibly balanced that you can clear the endgame playing any one of them. Crit has taken the lead, but even in a fully stacked crit-comp, they’re within 0-10 DPS of each other. Overall, TBN granted Bloodspillers ends up a 10 potency gain over three uses when used regularly throughout your rotation. Last Update: 23 JAN 2019 (Seiryu, Final Omega, High Ping/SKS opener added! Since the release of patch 4.4 I’ve been working on a supplementary guide to this one, covering the more in depth discussion of speed, and how it relates to Dark Knight. By far, the issue that is the largest DPS issue with Dark Knights is mana management – How do you keep up and learn to expend where you have to? Plunge can be used after a few downbursts to avoid Fire bombs and position yourself properly to continue DPS. One cast of Ukehi per tank swap. Published to OF/Subreddit. Archived. Mitigating damage isn’t only about mitigating Tank Busters. Dark Knight Leveling Guide Navigation: Page 1: Unlocking, L30 Skills & Rotation, L30 Gear, Class Quest List You'll adapt and become what's necessary to fight evil corruption, and master the light and the darkness within. However, the same issues lie with SKS as they always have –. 6th 2015 1 SS is 250+70 (1200 mana gained, half of a DA), Replacing HS: 400 – 140 – 150 potency, for, Replacing SS: 400 – 140 – 320 potency, for, Replacing SE: 400 – 140 – 300 potency, for. Plunge must be used. Dark Knight a.k.a. The losses are pretty universal across all tanks – you aren’t losing anything more than the other tanks if you are forced to stay in Grit over them. Learn your Plunges! To summarize, Dark Arts is no longer the go-to spam ability for Dark Knights to deal with damage. Final Fantasy XIV Job Guide Dark Knight. Dark knight level 30 guide/rotation [Guide] Close. TBN Expenditure – 2400 mana / 140pDelirium gain in 8s – 3 GCD, 3 autos – 5280 mana + 18 Blood / 308 pot+18blood pot. Make sure you and your cotank are swapping effectively, getting the most out of your cooldowns, and have a plan. You can meld whatever you’d like. Oldest question in the book, and by all means the hardest to answer. "Glass Cannons" is the polar opposite of Paladin. As its only function now is to increase enmity, it may be beneficial to turn this off during solo and off-tank play as it no longer reduces damage. If you are able to completely nullify the damage from the initial hit. Main Tank – Optimized DPSVideo Link to execution. 61 and above), Level 50/60 Duty Roulette Dungeons, or Duty Roulette Leveling Duties as a Dark Knight. Once you’ve familiarized yourself with the basics, we’ll go into specifics. The overall goal is to slowly remove threat actions bit by bit, until you are able to use the optimized opener below. Potencies listed do not include slashing damage or Darkside modifier, to simplify the math therein. November 29, 2020. Dark Knight abilities generate a lot of hate when used. The Tether > Atomic Blast combo should be relegated to Dark Knight if possible, as they have more than enough mitigation to survive it than other tanks. Refer to full strategy videos for timelines, group mechanics, and how to do the bulk of the fights. Open the fight with Grit, regardless of your role in the opener. Looking at the prior opener, there are 5 double weaves in Blood Weapon, which can cause for many, multiple lost GCDs. Living Dead can effectively be used twice in this encounter. Depends where you used the Bloodspillers. Play Guide Top; Gameplay Guide and Beginners' Guide Updated -Eorzea Database Updated -Game Features Updated -Side Stories ... A banded chest containing a complete set of armor suitable for a novice dark knight. All further initialisms will be explained when they appear. That comes with all of the benefits and responsibilities of a typical tank class. Currently, Critical Hit is in the lead this tier, but DH is not far behind in the slightest. On paper the opener itself is slightly less potency, however the true gain is after the fact – more GCDs throughout the encounter. With the help of The Balance Discord server, We have a compendium on the information that is regularly disseminated therein, and give a general tips and tricks to utilizing Dark Knight. The first phase lasts for almost exactly 1m50s. Threat is, after all, a team effort. Overall, the 2.37 “Standard” set is recommended. Dark Arts Power Slash is the most notable threat manipulation tool that a Dark Knight has above other tanks. Role of the Dark Knights in FF14 Shadowbringers. Why is the blood lost from Souleater ignored? Trick Attack section removed. Final Fantasy 14's latest offering, Shadowbringers, is the third expansion to the game. Final Fantasy XIV: A Realm Reborn Wiki Guide. Work with your team in order to find out what works best for you. For the most part, openers have not changed since 4.2. White Flame’s attacks, as well as the Dragon’s Frost Breath, can be mitigated with Dark Mind. Here’s an effective custom opener for the fight, if Off-Tank. Place that circle down at your discretion. The Dark Knight Job has seen some interesting changes since the release of Shadowbringers for Final Fantasy XIV. Outgoing DPS – Your performance offensively will have the largest impact on holding threat for your group. Hyperdrive has two components – a 40,000 damage hit, and a 60,000 damage bleed applied afterwards. None dare to administer justice to these sacrosanct elite residing outside the reach of the law. 14/11/17 – Shinryu, patch 1.1 information added. All Auto-attacks and Busters are magical. The Blackest Night is obtained via a Job Quest at level 70 and is considered one of the Dark Knight’s most powerful tools. Keeping Byakko centered in the arena will assist both positioning for Highest Stakes, and Unrelenting Anguish. While tools like Shirk, Shadewalker, and the primary abilities that other DPS have that adjust their own threat exist, your primary job still relegates to maintaining threat. Sarthak Khurana. Head-On is Physical. Math checks out. At some points it will be a loss, some it will be a gain. Now, you'll be using Dark Arts to make two zero mana damage abilities: Flood of Darkness and Edge of Darkness. While Dark Knight is somewhat easier to learn than most classes, it is fairly hard to master. Gained GCDs are always huge, but if the extra GCD is not hit with increased SKS, then half of the value has been completely lost. Balance(AST)  – 5% damage AoE, 10% personal, 15% full buffed – 30-60s duration, Trick Attack(NIN) – 10% Damage, 10s duration, 60s CD, Hypercharge(MCH) – 5% damage, 27-30s duration, 2m CD, Foe Requiem(BRD) – 3% damage, 15-20~s duration, CD dependant on mana, Devotion(SMN) – 2% Damage, 15s duration, 2m CD, Spear(AST) – 5% Crit rate AoE, 10% personal, 15% buffed – 20-40s duration, Chain Stratagem(SCH) – 15% Crit rate on target, 15s duration, 2m CD, Battle Litany(DRG) – 15% Crit rate, 20s duration, 3m CD, Battle Voice(BRD) – 15% DH rate, 20s duration, 3m CD, Embolden(RDM) – 10%-2% Physical damage (drops 2% per stack), 20s duration, 2m CD, Brotherhood(MNK) – 5% Physical Damage, 15s duration, 90s CD, Radiant Shield(SMN) – 2% Physical damage, 16-20s duration, 60s CD, Contagion(SMN) – 10% Magic damage, 15s duration, 1m CD. Components – a 40,000 damage hit, and have a large amount of threat is, only! 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